AI Insights · Timothy · January 2022
Top 5 Dance Games in South Africa - Q4 2021 Performance
Explore the performance of the top 5 dance games in South Africa for Q4 2021, featuring trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw significant activity in the dance games category on unified platforms in South Africa. Here’s a closer look at the performance of the top 5 dance games, as reported by Sensor Tower.
Just Dance Now from Ubisoft experienced a steady climb in weekly downloads, starting at approximately 438 in late September and nearly doubling to 950 by the end of December. Weekly revenue fluctuated, with peaks of around $345 in early October and $353 later in the month, while active users grew consistently from 866 to 1.4K.
Ice Skating Ballerina, published by Coco Play, saw a remarkable increase in weekly downloads, surging from 250 in late September to over 1.5K by the end of December. Weekly revenue also showed notable growth, peaking at $58 at the end of November. Active users mirrored this upward trend, starting at 1.8K and reaching 3.8K by the end of the quarter.
Hip Hop Battle - Girls vs Boys, another title from Coco Play, demonstrated a significant spike in weekly downloads around late November, reaching 1.2K, before stabilizing around 500 towards the end of December. Revenue increased slightly, peaking at $29 in mid-December. Active users followed a similar pattern, with a peak of 1.2K in late November and stabilizing around 500 by the end of the quarter.
Acrobat Star Show experienced a moderate increase in weekly downloads, peaking at 512 in mid-October, and then stabilizing around 350-450 towards the end of December. Revenue saw a peak of $46 at the beginning of November before declining. Active users remained relatively stable, starting at 2.6K and peaking at 3.2K in mid-October, then stabilizing around 2.7K to 2.9K.
Dance Clash: Ballet vs Hip Hop, also by Coco Play, showed consistent growth in weekly downloads, reaching 1.3K in early December from 779 in late September. Revenue saw a few peaks, with the highest being $30 in mid-November. Active users increased steadily, starting at around 1.9K and peaking at 2.6K in early December.
These trends highlight the dynamic nature of the dance games market in South Africa during Q4 2021. For more detailed insights, visit Sensor Tower.